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graphics nerd

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Gold xyzrgb dragon [5,000 spp] [uni-dir PT]
Gold xyzrgb dragon [5,000 spp] [uni-dir PT]
Copper xyzrgb dragon [5,000 spp] [uni-dir PT]
Copper xyzrgb dragon [5,000 spp] [uni-dir PT]
Silver xyzrgb dragon [5,000 spp] [uni-dir PT]
Silver xyzrgb dragon [5,000 spp] [uni-dir PT]
Rough xyzrgb dragon [11,000 spp] [uni-dir PT]
Rough xyzrgb dragon [11,000 spp] [uni-dir PT]
Plastic xyzrgb dragon [5,000 spp] [uni-dir PT]
Plastic xyzrgb dragon [5,000 spp] [uni-dir PT]
shi_2016-4-21-1_33_7
shi_2016-4-21-1_58_37
grace-new
grace-new
uffizi-large
uffizi-large
Single scattering of volume rendering
Single scattering of volume rendering

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Recent Posts

  • Material System May 1, 2016
  • New tracing routine April 21, 2016
  • Environment map February 16, 2016
  • New Graphics Rendering Project February 1, 2016
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