Skip to content

hypeng

graphics nerd

  • About
  • Rendering
  • Gallery
  • Resume
  • Blog
  • Contact

Gallery

Gold xyzrgb dragon [5,000 spp] [uni-dir PT]
Gold xyzrgb dragon [5,000 spp] [uni-dir PT]
Copper xyzrgb dragon [5,000 spp] [uni-dir PT]
Copper xyzrgb dragon [5,000 spp] [uni-dir PT]
Silver xyzrgb dragon [5,000 spp] [uni-dir PT]
Silver xyzrgb dragon [5,000 spp] [uni-dir PT]
Rough xyzrgb dragon [11,000 spp] [uni-dir PT]
Rough xyzrgb dragon [11,000 spp] [uni-dir PT]
Plastic xyzrgb dragon [5,000 spp] [uni-dir PT]
Plastic xyzrgb dragon [5,000 spp] [uni-dir PT]
shi_2016-4-21-1_33_7
shi_2016-4-21-1_58_37
grace-new
grace-new
uffizi-large
uffizi-large
Single scattering of volume rendering
Single scattering of volume rendering

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
Like Loading...

Recent Posts

  • Material System May 1, 2016
  • New tracing routine April 21, 2016
  • Environment map February 16, 2016
  • New Graphics Rendering Project February 1, 2016
Blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • hypeng
    • Already have a WordPress.com account? Log in now.
    • hypeng
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Copy shortlink
    • Report this content
    • View post in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d