Material System Posted on May 1, 2016May 10, 2016 Tagged cuda, gpu, path_tracingLeave a comment Just added more material types into the current implementation, here are some results: Rough xyzrgb dragon [11,000 spp] [uni-dir PT] Plastic xyzrgb dragon [5,000 spp] [uni-dir PT] Silver xyzrgb dragon [5,000 spp] [uni-dir PT] Gold xyzrgb dragon [5,000 spp] [uni-dir PT] Copper xyzrgb dragon [5,000 spp] [uni-dir PT]